27 3000, 4000, 5000, 6250, 8330, 10000, 12500, 15000, 20000, 25000, 40000
32 67.0, 71.9, 74.4, 77.0, 79.7, 82.5, 85.4, 88.5, 91.5, 94.8,
33 97.4, 100.0, 103.5, 107.2, 110.9, 114.8, 118.8, 123.0, 127.3, 131.8,
34 136.5, 141.3, 146.2, 151.4, 156.7, 162.2, 167.9, 173.8, 179.9, 186.2,
151 if ((tmp < 0) || (tmp > (
int) NFMModInputAF::NFMModInputTone)) {
163 if ((utmp > 1023) && (utmp < 65535)) {
181 qDebug() <<
"NFMModSettings::deserialize: ERROR";
232 return m_nbCTCSSFreqs-1;
static const QString m_defaultDeviceName
bool deserialize(const QByteArray &data)
static const int m_nbRfBW
bool m_feedbackAudioEnable
static const int m_nbCTCSSFreqs
void writeBlob(quint32 id, const QByteArray &value)
static float getCTCSSFreq(int index)
bool readU32(quint32 id, quint32 *result, quint32 def=0) const
bool readString(quint32 id, QString *result, const QString &def=QString::null) const
bool readBool(quint32 id, bool *result, bool def=false) const
static const int m_rfBW[]
static int getCTCSSFreqIndex(float ctcssFreq)
qint64 m_inputFrequencyOffset
bool readS32(quint32 id, qint32 *result, qint32 def=0) const
bool readBlob(quint32 id, QByteArray *result, const QByteArray &def=QByteArray()) const
Serializable * m_cwKeyerGUI
void writeS32(quint32 id, qint32 value)
quint32 getVersion() const
virtual bool deserialize(const QByteArray &data)=0
uint16_t m_reverseAPIDeviceIndex
static const float m_ctcssFreqs[]
void writeU32(quint32 id, quint32 value)
float m_feedbackVolumeFactor
void writeReal(quint32 id, Real value)
bool readReal(quint32 id, Real *result, Real def=0) const
virtual QByteArray serialize() const =0
QByteArray serialize() const
void writeBool(quint32 id, bool value)
NFMModInputAF m_modAFInput
Serializable * m_channelMarker
QString m_audioDeviceName
This is the audio device you get the audio samples from.
static int getRFBW(int index)
QString m_reverseAPIAddress
void writeString(quint32 id, const QString &value)
static int getRFBWIndex(int rfbw)
uint16_t m_reverseAPIPort
QString m_feedbackAudioDeviceName
This is the audio device you send the audio samples to for audio feedback.
const QByteArray & final()
uint16_t m_reverseAPIChannelIndex