44 void drawSurface(
const QMatrix4x4& transformMatrix, GLfloat* textureCoords, GLfloat *vertices,
int nbVertices);
48 void draw(
unsigned int mode,
const QMatrix4x4& transformMatrix, GLfloat *textureCoords, GLfloat *vertices,
int nbVertices);
QOpenGLShaderProgram * m_program
static const QString m_vertexShaderSourceTextured
QOpenGLTexture * m_texture
static const QString m_fragmentShaderSourceTextured