SDRAngel
4.11.5
Developer docs for <a href="https://github.com/f4exb/sdrangel">SDRangel<\a>, an Open Source Qt5 / OpenGL 3.0+ SDR and signal analyzer frontend to various hardware.
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This is the complete list of members for GLShaderTextured, including all inherited members.
cleanup() | GLShaderTextured | |
draw(unsigned int mode, const QMatrix4x4 &transformMatrix, GLfloat *textureCoords, GLfloat *vertices, int nbVertices) | GLShaderTextured | private |
drawSurface(const QMatrix4x4 &transformMatrix, GLfloat *textureCoords, GLfloat *vertices, int nbVertices) | GLShaderTextured | |
GLShaderTextured() | GLShaderTextured | |
initializeGL() | GLShaderTextured | |
initTexture(const QImage &image, QOpenGLTexture::WrapMode wrapMode=QOpenGLTexture::Repeat) | GLShaderTextured | |
m_fragmentShaderSourceTextured | GLShaderTextured | privatestatic |
m_matrixLoc | GLShaderTextured | private |
m_program | GLShaderTextured | private |
m_texture | GLShaderTextured | private |
m_textureLoc | GLShaderTextured | private |
m_vertexShaderSourceTextured | GLShaderTextured | privatestatic |
subTexture(int xOffset, int yOffset, int width, int height, const void *pixels) | GLShaderTextured | |
~GLShaderTextured() | GLShaderTextured |