SDRAngel  4.11.5
Developer docs for <a href="https://github.com/f4exb/sdrangel">SDRangel<\a>, an Open Source Qt5 / OpenGL 3.0+ SDR and signal analyzer frontend to various hardware.
GLShaderTextured Member List

This is the complete list of members for GLShaderTextured, including all inherited members.

cleanup()GLShaderTextured
draw(unsigned int mode, const QMatrix4x4 &transformMatrix, GLfloat *textureCoords, GLfloat *vertices, int nbVertices)GLShaderTexturedprivate
drawSurface(const QMatrix4x4 &transformMatrix, GLfloat *textureCoords, GLfloat *vertices, int nbVertices)GLShaderTextured
GLShaderTextured()GLShaderTextured
initializeGL()GLShaderTextured
initTexture(const QImage &image, QOpenGLTexture::WrapMode wrapMode=QOpenGLTexture::Repeat)GLShaderTextured
m_fragmentShaderSourceTexturedGLShaderTexturedprivatestatic
m_matrixLocGLShaderTexturedprivate
m_programGLShaderTexturedprivate
m_textureGLShaderTexturedprivate
m_textureLocGLShaderTexturedprivate
m_vertexShaderSourceTexturedGLShaderTexturedprivatestatic
subTexture(int xOffset, int yOffset, int width, int height, const void *pixels)GLShaderTextured
~GLShaderTextured()GLShaderTextured